AXIS EDITION MAJOR CONFLICT PACIFIC CORRECTION
Roll 1D6 2X. ROLL 1 is ALLIES and ROLL 2 IS AXIS. Use PMT for roll. Larger Roll minus the Lower Roll result. Advance winner
Diff 1-2 – Allies ADV PAC (If maxed ADV ISL or CHN) -Axis ADV 1 on (PAC. ISL, or CHN)
Diff 3-4 – Allies ADV PAC, ISL (If maxed adv SF) - Axis ADV 1 on 2 (PAC, ISL, CHN)
Diff 5-6 – Allies ADV PAC, ISL, CHN (ADV on all possible)- Axis ADV 1 on all PAC, ISL, CHN
ALLIED EDITION MAJOR CONFLICT PACIFIC CORRECTION
Roll 1D6 2X. ROLL 1 is ALLIES and ROLL 2 IS AXIS. Use PMT for roll. Larger Roll minus the Lower Roll result. Advance winner
Diff 1-2 – Axis ADV PAC (If maxed ADV ISL or CHN) -Allies ADV 1 on (PAC. ISL, or CHN)
Diff 3-4 – Axis ADV PAC, ISL (If maxed adv SF) - Allies ADV 1 on 2 (PAC, ISL, CHN)
Diff 5-6 – Axis ADV PAC, ISL, CHN (ADV on all possible)- Allies ADV 1 on all PAC, ISL, CHN
BELOW is the correction for the Pacific Major Conflict boxes for the Axis edition and Allied edition. Basically just substitute PAC, ISL, And Chn in thst order for the BOT PLAYER.


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